Game AI Textbook
Artificial Intelligence (AI) has revolutionized the field of games, transforming the way we play, design, and experience them. AI in games encompasses a wide range of applications, from character behaviors and decision-making to procedural content generation and player experience optimization. Game developers employ AI algorithms to create intelligent non-player characters (NPCs) that exhibit realistic and adaptive behaviors, enhancing the immersion and challenge for players. AI-powered procedural generation techniques generate dynamic and ever-changing game worlds, ensuring endless possibilities and replayability. Additionally, AI-driven analytics and player modeling enable personalized experiences, tailoring the game's difficulty, rewards, and content to individual players.

This book, written by Georgios N. Yannakakis and Julian Togelius, aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. It could be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.